Archive for the 'Video Games' Category

The Collapse Part I

Saturday, May 5th, 2007

Remember, back in the day, when you would log into the Internet, and go immediately to Projectefed.com. No? Well, I sure do. Media Rebellion is a take-off on the Project e-Fed community. Don’t believe me? Ask around.

The center of our universe was Projectefed.com. Currently it’s dead, and I highly doubt it will ever make a comeback of any kind. Everyone centered around Project-eFed as if the world depended on it being there. Brian Goetz ran the site and kept it functioning, but it never would have exploded like it did if it wasn’t for all of us.

http://web.archive.org/web/20010331160744/http://www.projectefed.com/

There’s the best saved archive of the original site that I could find. Down the left side you have the list of e-Feds and that is just a small basic list. Columns about e-fedding were written by Bear and Nightshade and things in general were peachy. Most of the e-feds were running at least one show a week and one pay per view a month. Every now and then you would have the group that would pump out two shows a week.

The top dogs were the SEW (Sovereign Empire Wrestling), PWF (Pelican Wrestling Federation), and MOW (Madmen of Wrestling). It seemed like everyone wanted to be apart of those three in some sort of fashion. I lucked out and spent time involved with all three of them. While in SEW, I had a CAW (Create-A-Wrestler) in SEW: Underground and helped write for both the Underground and the main SEW for a little bit. While in PWF, I had a CAW and I helped write for them. No one was really involved in MOW, but I did have a CAW in MOW: Extreme.

http://web.archive.org/web/20011128131532/http://www.projectefed.com/

That is the best version of the Project e-Fed site that I could find. By the time that that particular site came around, the e-Fed community was rolling. Everyone was at the top of their game, and certain e-Feds still had to turn away people. Certain groups were forming e-Feds just so they could allow all the people in that they though were the best. I would have never thought that within a year that it would collapse from underneath us all.

Hopefully the next time I post here, I’ll be able to talk to some of the most influential ones during the time of the collapse.

Until then, I’m out.

This Week in Things That Pissed Me Off! – 10/20/06

Friday, October 20th, 2006

So there I am, watching Comedy Central when on comes a show that makes me literally want to rip my eyes out, Scrubs. Oh boy! As if we weren’t lucky enough to see the same 5 episodes of Mad T.V. re-aired over and over again that now I need to be force-fed this poor excuse for a sitcom with jokes that are so painfully unfunny that unless you were tripping out on acid you should have no reason to laugh at.

That brings me to my next question; why do people like Zach Braff? His whiny comedic antics are on par with that of a roller coaster flying off its tracks and killing hundreds in its wake, the man’s just not funny. Don’t get me wrong here either, I could understand if he was good looking, but the reality of the matter is that he just looks dirty and lazy. Are people really THAT bored that they’d pay to watch him on television and in films or are they just stupid?

Which leads me to The Marine…. Who on God’s green Earth even thought to say “John Cena isn’t exactly the most gifted wrestler in the WWE, so let’s give the man a movie deal.”

Now before I continue I just want to say that I’m about to give away a spoiler to this abysmal piece of art that will forever truly haunt the great archived classics of Hollywood. I’m going to be straight forward here, if you are really going to be upset by a spoiler of The Marine that means you actually want to see this movie, but have been too lazy to go, because this is simply a film that you go see opening week or you don’t go. That fact alone justifies me for spoiling this film for you, because you suck.

Back to the topic, in the film ‘The Marine’ John Cena portrayed an ex marine who was discharged from the military. Now even if you missed the high paced, action packed thrilling first 5 seconds of the film that created such an intriguing background story for the film that literally kept all 15 movie goers on the edge of their seats (probably ready to vomit and leave the theater), or were just a complete idiot and didn’t realize what movie it was that you paid to see, well don’t worry, there’s good news! John only mentions that he was a Marine all about five thousand times in the film. Seriously though, the man had 3 lines throughout the entire film that he had to constantly recite. It was like one of those old dolls with a pull string on the back, pull it for “I am a MARINE!”, “My wife was kidnapped!”, and “Oof!” Ok I guess we can’t really count the last line as an actual word. Of course however, to be fair to John, if his acting goal and directive was to try remain stiff and emotionless well then the man deserves an Oscar, because that was the best portrayal of a wood board I’ve ever witnessed. Oh and as for the ending? Well the entire film was your typical action film, wife gets kidnapped, bad guy double crosses another bad guy, the double crossed bad guy winds up being the cop whose been helping you out, etc. So you can easily take a wild guess as to how it ends.

Jon-Mikl Thor… Enough Said, look it up, moving on.

Sony, listen up. I don’t want a PS3, especially not for the $600 price tag. Oh wow, Blu-Ray DVD, whoop dee doo. Many people still have televisions that can’t differentiate the quality between VHS and DVD, why do we need an improved quality format? Was DVD really all that terrible? And are you really saving money buying a PS3 over a Blu-Ray player ANYWAY? Realistically? No your not, because chances are unless you were on line at a store at 7am last Monday waiting to buy a preorder, your going to be spending $2000+ on ebay for one. Honestly, this is beyond necessity and wanting, this is just stupid. Soon enough there will be a level of quality so precise that the human eye won’t be able to detect it and yet people will still believe that it’s a must. Further more, most of these games will be available on cheaper systems, sure their will always be the exclusive titles, but remember folks, graphics do not make the game, no matter how much you lie to yourself, it is the game play that keeps you coming back, the background story and characters that you learn to love and wait with anticipation of it’s sequels, not the flashy graphics and pretty pictures.

Back to the preorders. It is estimated that 75% of the preorders made are going straight to ebay, in fact many already made their way there. Some were removed, others not. Some for as high as the $2000 I mentioned earlier. Impressive? No, not really, quite sad actually that people feel the need to spend that amount of money of a product that will most likely collect dust. Even if you get a ps3 who are you going to play with? Chances are many of your friends won’t have it so friendly online play can be ruled out, have fun with the 12 year olds kicking your ass in one on one. Then of course if you pay the ebay price for it, how will you even afford games? How do people HAVE this kind of money to just toss away? People claim we’re in a depression and jobs are hard to find yet people are paying 2g for video games? Give me a break.

Finally, to round out the things that pissed me off the last two weeks, this past weeks Monday Night Raw had both Kevin Federline on, as well as Jackass and Wildboyz (It hurts me to even type that) stars Steve-O and Chris Pontius. Although K-Fed was booed without mercy, he did bring up a good point, that people are still buying his records and buying the magazines to read up on his life. STOP SUPPORTING HIM! I don’t care why people buy anything with his name on it or in it, even if it’s to make fun of him, stop, just stop it. That’s all I’m going to mention about him because if I say his name one more time, he will probably get a new record deal or something, simply cause he’s being mentioned on the internet.

As for Steve-O and Chris Pontius being on Raw, well, they wanted to get their asses kicked in a fight, which is fine, they’re stunt men who can’t make it big other then filming themselves getting injured in very comical situations. Its funny sure, and someone’s got to make this kind of comedy, but when one of them begins to actually have a successful career like Johnny Knoxville then its time to pull the plug. I wished I didn’t have to point this out, but if your claim to fame is having others throw bowling balls at your crotch then you DO NOT DESERVE to be put on the cover of GQ. Steve-O, Chris, remember these words I’m about to impart to you, keep on amusing us with your crazy stunts that no one else who is sane would ever do, but remember, we will never see you winning an academy award, so don’t try, because you won’t, if you were serious and even semi-decent actors, then you wouldn’t have to set your pubic hairs on fire for people to like you.

This is Big Danny D, and those were a few things that pissed me off this week.

What in God’s name is wrong with us?

Saturday, June 25th, 2005

(Guest Author: “The Magic Ninja” Joey Tesauro)

So last week was a day of rejoicing for Xbox gaming geeks such as myself. The most recent addition to the infamous series of video games Grand Theft Auto was finally ported to the big green machine after being a Playstation2 exclusive since it’s initial release last October. While all of us formerly were limited to playing it at our friend’s house on their PS2, all the while muttering, “it’s really not THAT great” in our fits of jealous self delusion, now we’re able to play it on our own.

I’m not going to launch into a review of this game, the thing pretty much speaks for itself at this point, assuming you haven’t of course been living in a cave for the last five years or so. The game does feature a whole new host of features, one of which allows the main character, voiced brilliantly by relatively unknown rapper Young Maylay, (Damned if I know who the hell this guy is, but he holds his own against James Woods and Samuel L Jackson, and that’s impressive), to go on dates.

Here’s the part that interests me, though I will state for the record I haven’t progressed far enough into the game to try the dating parts myself, I’ve only heard second hand tell of it. Supposedly, the programmers wrote additional sequences to the dating, that instead of CJ just going into the apartment for coffee, there were actual sex scenes, and mini games involved during the sex for actual gameplay.

Now I’m not one of the five people on the planet who bought Dead or Alive Beach Volleyball, the idea of video game characters naked does nothing for me, that’s not what interests me about these cut sequences. Of course they had to be cut, because they would have earned GTA the dreaded X rated label, and then no stores would have dared carry it. The game’s apparently racy enough already.

So let me get this straight here. You can have your main character pick up a hooker, beat her to death with a baseball bat, and then take her money, but you can’t show a man having CONSENSUAL sex with a woman?

WHAT IN GOD’S NAME IS WRONG WITH US?

Now if you will excuse me, it’s time for a drink.

ReView: Grand Theft Auto: San Andreas

Wednesday, November 10th, 2004

By Isaac Crisp

Grand Theft Auto: San Andreas is the newest installment in the beloved GTA series from video game developer, Rockstar. This time around, the game takes its use of blood and gore, intense violence, strong language, strong sexual content and use of drugs, and wraps them all around an early 90’s West Coast “gangsta life” theme.

GRAPHICS

Over the years, the visuals of the GTA series have undergone some dramatic changes. GTA 1 and 2 offered a “bird’s eye view” of the action. While those were still fun to play, they never really offered much to look at. When GTA 3 was being developed, Rockstar decided to do away with the bird’s eye view and go with a view, which engrossed the player into the environment a bit better. They decided to put the angle of action directly behind the player’s main character. The surroundings were also completely re-done. The city (while still fictitious) would be based off of realistic city environment. This meant realistic artificial intelligence for everything. Things like traffic movement, roadways, stoplights, pedestrians, weather and city events all had to be tweaked and altered. This made the whole GTA series much more ambitious in terms of “eye candy” for the player. San Andreas continues that use of realistic urban and city environment but expands it even further, offering three cities for the player to drool over based on San Francisco, Los Angeles and San Diego. All this aside, there are still small problem areas within the graphics, which any keen eye will surely pick up, such as different characters “blockish” looking hands. This is only due to lack of power put out by the Playstation 2. San Andreas is by far the best looking of the series, even with its minor flaws.

GAME PLAY

San Andreas is where it’s at in terms of game play. There is so much to do in this game, it’s insane. At the game’s core, it is still based around a variety of stylized missions to undertake, but at the same time, Rockstar thought of just about every little game play element it could to put in San Andreas to make game play possibilities between those missions endless. In this installment, the main character’s name is Carl Johnson or CJ. Carl can recruit gang members, go shopping for jewelry or “ice,” steal cars and then take them to a modification garage, grab a bite to eat from the local pizza shack, go to the gym to buff up, play some pool for cash at the bar, place a bet at the horse track, go clubbing, or even take his sweetheart on a date and if things don’t go so good, he can even pick up a prostitute (assuming his car is nice enough). Add all of this and more to that ability to play storyline missions and you’ve got one hell of a good time on your hands, lasting as long as you want it to. The neatest aspect about San Andreas is that Carl will actually change depending on some of the things done in the game. Eat too much? He will get a gut, affecting his ability to run fast and get away from the cops. Work out a lot? Carl will be a “beast.” True, these are simple elements but nonetheless, very cool to be able to do and see.

SOUND

Sound is very well done in San Andreas. Every character within the storyline has a distinct style and voice. Samuel L. Jackson is among the voice talent. Realistic city sounds are all there with car horns, people talking and sometimes cursing, cars zooming past, etc. When driving a car, the radio can be turned on to songs by artists like Tupac, Dr. Dre, Kiss, Lynyrd Skynyrd, Boys II Men, Wrecks-N-Effects, Stone Temple Pilots and Faith No More, just to name a few.

CLOSING COMMENTS

Grand Theft Auto: San Andreas is one of the most fun games I’ve ever played. It does, in fact, earn every bit of the “Mature” rating slapped on the box. It is definitely not a game you’d want to buy for anyone under the age of 17, although that won’t stop most people from checking it out if they really want to. All said and done, San Andreas is a solid Playstation 2 title that any gamer looking for a good time should pick up.

GRAPHICS: 4/5
GAME PLAY: 5/5
SOUND: 5/5
OVERALL PRESENTATION: 5/5

Enjoy The Silence 4

Sunday, September 19th, 2004

It’s been a while but I’m back and ready to stir it up with the Media Rebellion guys yet again. I want to discuss something that I’m sure we all will have some opinion of, something that I’m positive everyone on these forums will have some memory or experience of which to speak of and that is VIDEO GAMES!

Ahhh, the countless hours, days and even weeks of my life I’ve lost to my digitized heros right from the days of Super Mario, to the present day of driving around Vice City as Tommy Vercetti popping a righteous cap in some random Haitian gangster!

How innocent it used to be when a 10-year-old could unboxed his/her SNES and be left to happily button bash over Street Fighter 2 for hours on end **SIGH!** however those days are seemingly all behind us. I hope by now you’ve not already concluded that I’m going to start ranting away about how much I love
Video Games because that is not what I’m attempting to discuss with Ye’ Faithful. I wish to discuss the impact that Video Games have on society, more
specifically games with violent content.

This is a debate that reveals it’s ugly face every few years, it has happened many times. Recently in the UK a teenager killed a schoolmate. It was vicious and unprovoked murder at it’s coldest, the victim was beaten to death with a baseball bat! Now I’m sure your thinking the same as I did when I first learnt
of this terrible incident, that the killer is surely deranged and is quite clearly a
complete psychopath for doing that to another human being.

If only we all thought that logically.

It was revealed not a day later that the killer had informed investigating officers
that he was simply re-inacting his favorite video game and that he had no realization that his actions were wrong. The Video Game in question was ‘Manhunt’. For those who have not played this (what I think is a superb game you star as the role of a convict sentenced to death by the Gas Chamber. However your execution is staged and you are abducted by a sick ’snuff movie’ director who has elaborately set up a series of zones guarded by serial killers for you to avoid, or more to the point…. kill! All whilst on tape of course.

Yes, it’s kill or be killed but the director encourages you to kill in the most violently original ways possible, including beating people’s brains out with a baseball bat. Now whilst I can admit that the violent content of this game is totally overkill that does not make me want to go out onto the streets with glass shards and baseball bats and kill everyone in sight! However the UK media (oh how we love them!) were all over this like a fly on shit. Within days the game ‘Manhunt’ had been banned from most reputable UK game stores, the game’s creators ‘Rockstar Games’ were heavily blamed for influencing a generation of serial killers and the whole ugly debate that games are bad for you was back and bigger than ever before!

I’m doubtful that this story got outside of the UK simply for it’s impetual nonsense style of journalism however I am sure this kind of debate has occurred in the USA because people who don’t play games can never understand that playing a game does not become an obsession for most people. The only people who can be possibly influenced in this way by a video game are those who are mentally defective already, and the trigger for the killing spree could be anything from TV, a novel or just an argument with a pushy assistant at your local Wall-Mart.

The point of this debate is to determine 2 things. Are Video Games the
root of all evil? And are we letting the most criminally unintelligent
people write the news that our parents get up in the morning and digest along
with their fruit juice and cereal?

I leave the debate for you.

The Decay of Society: Videogames in America

Thursday, February 19th, 2004

(By Guest Author ‘Chaos’)
Videogames have vastly changed over the period of time that they have existed, since the days of the Atari 2600 and the arcades. Technology has vastly improved the performance of the games as well as the graphical realism and quality. Technology isn’t the only thing that has changed videogames, however. Some say the changing of content in videogames is analogous to the maturing of those who played the Atari and arcade games in the past, having grown up with time, and video games having grown up with them. And thus, video games have become more mature in terms of its presentation, appearance, and content.

Some critics would argue, however, that this is a very negative change, and that today’s videogames are targeted to today’s youth, who in turn are negatively affected by the violence and mature content of videogames. It is the purpose of this paper to analyze the arguments these critics have made and respond in a fashion that will defend the side of the mature videogames. Throughout the paper the term “mature” will be used to refer to content in videogames that include violence, sexual content, vulgarity, and overall mature themes as defined by the ESRB ratings that are now required on every videogame title that is released. I will cover these areas of discussion: I. That those who are influenced by videogames are not stable mentally or in their personal lives. II. That the media has portrayed videogames in a negative light and misrepresented many aspects of videogames, specifically the Grand Theft Auto series. First, we will observe the affect of videogames on their players; or, more specifically, their addictive nature.

Shawn Wooley, a 21 year old addicted player of the PC game Everquest, commited suicide on Thanksgiving Day 2001, supposedly as a result of the game. Elizabeth Wooley, his mother, is attempting to sue the makers of the game and put labels on the game stating it is addictive. She stated, “It’s like any other addiction, either you die, go insane or you quit. My son died.” She also noted, “Shawn was playing 12 hours a day, and he wasn’t supposed to because he was epileptic, and the game would cause seizures,”. (jsonline.com) This cites that Shawn Wooley had some medical problems. In another article, courtesy of rivertowns.com, the following is stated:

Woolley contacted a St. Croix County mental health care program and tried to get Shawn to reside in a group home….Woolley feared Shawn was becoming suicidal, but officials told Woolley that without an actual threat by Shawn, who was now an adult, they couldn’t take protective action.

It also states that Shawn was given pills and diagnosed with his mental disabilities including, according to an article at jsonline.com, “depression and schizoid personality disorder, symptoms of which include a lack of desire for social relationships, little or no sex drive and a limited range of emotions in social settings” as part of the process to get Shawn in the home; but Shawn wouldn’t take them. The jsonline.com article also cites that Jay Parker, a chemical dependency counselor, “said Woolley’s mental health problems put him in a category of people more likely to be at risk of getting addicted to online games”.

Shouldn’t Shawn’s mental conditions and refusals to take his prescribed medication for obvious mental problems be justification enough for the officials to take that “protective action”? Certainly someone with so many confirmed mental disorders should be put in an institution, as they can be a danger to themselves or others. I think the case here is not with the video game, but the actions that were taken to try to prevent Shawn’s mental problems and addiction. There should have been some law that would allow for Shawn to be forced into a mental institution based on his instability, not simply because he is old enough to be considered an adult. As we all know adults can be just as irresponsible and unstable as anyone else. It was Shawn’s personal life and personal problems that caused him to be influenced by these videogames, and thus his real life was the issue, not his virtual one.

Now we can’t possibly consider all of this without looking at the opposing views, and first we’ll delve into the counter considerations of my comments on how video games affect people. One opposing view against my claim that only those mentally unstable are seriously affected is that this may be true, but also that normal people are affected by this as well. There are several groups based around the same Everquest game in the Shawn Wooley case where people there claim to have friends or close loved ones addicted to the game and spending more time on it than with their real lives. This proves there is an addiction factor for a great majority, with the cost being social relationships.

Further studies that have been made according to various sources have found that boys who play games with aggressive content do in fact tend to feel more aggressive after playing the games. This would eventually lead to violence due to the increase in aggressive mood and behavior exhibited by boys, and if given a proper reason to, could cause them to become violent to others as a result of this increase in aggression. This has been a primary point in the discussion of video games’ affect on the boys responsible for the Columbine shootings, who were said to have played Doom (a gory first person shooter). An article on TechTV.com cites a study conducted at Iowa State University and Lenoir-Rhyne College in North Carolina which found that:

In a study of 227 college students that those who more frequently played violent video games during junior high and high school were more likely to have engaged in “aggressive delinquent behavior”…..The researchers speculate that video-game violence influences behavior not by inciting aggressive feelings, but by teaching players to find “aggressive solutions” to problems.

The article also cites another study that concluded “of 210 college students who played either a violent or benign video game revealed that the violence-packed games increased subjects’ aggression immediately afterward”. This supports the claim that video games do in fact affect people, even if they are mentally stable.

However, what the studies do not take into account is the factor of the real world. From what I have collected from the Columbine case, the two killers involved were cast as outsiders and ridiculed by their fellow students. As we all know teenagers can be incredibly heartless and unfair, and we’ve all seen what bullying is like. No scientific facts are needed to prove that constant bullying and being outcast by a social environment you must be around every day (school for example) can test one’s mental capacities, especially if you can do little about it. The two Columbine shooters from what I have seen on the news and read were very depressed individuals who became so frustrated with the way they were treated that their minds finally gave way and they retaliated the only way they knew how, by killing. I have known plenty of people who have been mentally scarred by such harsh bullying and likely have considered suicide or murder of those who hurt them. It’s easy to understand the hatred these two felt and how it grew out of control until it exploded in a school shooting. Was their influence to kill the people in that school a result of the unfair treatment and the harsh attacks they faced by their fellow students they experienced, or because of a simple video game? It is true that perhaps the video game fed into their desire and allowed them to day dream about the shooting, but would they have done it if their fellow students were not so harsh and disrespectful to them? I sincerely doubt it. We have all faced hardships in our lives, and those who experience worse hardships and feel hatred and anger often are the ones who turn to violence, not because a video game encouraged them to, but because they must respond to the conflicts that they face in the only solution they feel they have. In this case for the Columbine shooters it was to retaliate by killing in a blind rage, not because Doom was on their computer. Since these critics are so concerned about what’s on people’s computer or television screens, lets see just what they have to say about it.

This brings me to the news media, a prime source of these critics (as well as a source of information for critics) and its take on videogames. In an article on ABC News’s site, abcnews.go.com, it observes several 13 year old boys playing GTA3, a violent video game, describing them as “masters” of the game as they “yell at the screen and make macabre jokes as they carry out a killing, carjacking, murder spree on screen that would place them on the nation’s most-wanted list in real life.” The article goes on to quote James Oppenheim, a video game reviewer, as stating “When you see that you get extra points for shooting somebody in the head, as opposed to shooting them in the body  you have to wonder exactly what the values are that we are teaching our children.”

Seeing as the article is so focused on the details of the game, I thought about some of the details it observed. I cannot deny that “killing” and “carjacking” are not elements of the GTA series, because it is. However, the presentation of the game exhibited by this article and numerous others like it simply do not go beyond that. They give no mention as to what the true “purpose” of the game is, or if there is even a purpose. Anybody who has actually played the game can tell you that it is a free roaming game that allows you to do what you want, when you want. This means you can do everything the article suggests, or not. You can simply walk or drive around the world that the game provides and explore, looking for the secrets the game makers have put into the game. In no way does the game ever force the player to participate in violent gameplay. There are instances where violence does occur, but just as in real life you do not have to behave violently in the game if you don’t want to. My niece, who enjoys the latest addition to the series (Grand Theft Auto: Vice City) is content with simply driving around in a vehicle listening to the music. I seriously doubt that she is learning about carjacking or murdering, or anything for that matter while doing this. She’s simply enjoying another side of the game that is never appreciated by the media, the audio and visual beauty of the large environments. I seriously doubt she is learning the value of how many points she gets for “shooting someone in the head” as Oppenheim suggests. I personally have never looked at how many points you get for anything while playing the game, because I’m not concerned about that aspect. As a mother who bought the game for her son stated in this article, “I see Lawrence playing with it and he’s not caught up in the quandary of moral issues over it. It’s just a game.”

More importantly, the media focuses way too much attention on the details and often fails to see the truly important details that they miss. They focus on the violence in the game, then state that the actions displayed by the 13 year olds would land them in the prison. This implies that in the game there is no punishment for your actions. Several other opponents of violence in videogames focus on this, believing that violence is rewarded in GTA, as Oppenheimer observes through points awarded in the game. What no news report that I have seen about the game take notice of, though, is the actual response the game presents to the violence. In the game, when you commit a crime, if a police officer is around or if the crime is bad enough (such as murder of several people) the police force comes after you in an attempt to stop you. Several stars are lit up on the screen to show the level of “authority” figures, six stars being the highest level of law enforcement that will try to take you down. As your crimes worsen and increase in number you get more stars and the authorities become more aggressive, moving from the police department, to the FBI, and eventually to the Army. Even at just a few stars it becomes very difficult to escape these opposing forces and nearly impossible once you reach the last two levels. To say that the game does not punish you for your actions is completely ignorant and shows that those who observed the game did not even “play” the game. Anyone who has played the game can tell you how difficult and ruthless the law enforcement figures become in the game once you commit so many crimes, and to ignore this or look past it (as the media tends to do) only shows how the media unfairly portrays games like GTA by not showing this “punishment” system that is implemented in the game and thus balancing out the immorality of the violence.

The same can be said of other games, which will often punish the gamer that kills an innocent civilian by ending their game or detracting points from their score. An example is the video game Splinter Cell, in which civilian casualties are fiercly punished by either a game over or a verbal thrashing from a character in the game. To say that these games, while containing violence, don’t teach some form of ethics is not only incorrect but ignorant, as often those who claim it don’t ever seem to actually play the games themselves.

One example is a statement made by Congressman Joe Boca in the May 2003 issue of Electronic Gaming Monthly concerning the recently released Dead or Alive: Xtreme Beach Volleyball. He said on his website in a description of the game that it “Allows players to create female characters, with full control over breast size and the option to have the character appear topless”. I wish I was able to play the same game he was playing, because from my experience with the game it allows you to do absolutely none of these things. The supposed topless mode Boca suggests was a hoax, an April Fool’s Day joke played by EGM in the April issue, which would explain Boca’s misinformation, but the other two observations including a character creation mode and ability to manipulate the “breast size” of the characters are nowhere to be seen in the actual game. Anyone who has played the game knows this, so why doesn’t Boca? Could he have been misinformed by the media, or a victim of the same ignorance? If critics of video games would just play them (or as it’s said, “do their homework”) before making such accusations perhaps their criticisms would be more respectable. Of course, that’s not to suggest there are no respectable and sensible arguments against mature video games, and we’ll look into that now.

To look at my position on the media in another light, one may claim that despite the media’s portrayal of video games that in the end what should matter is whether the video games end up in the hands of children who are not old enough for them. Therefore the parents of the children should be more responsible and evaluate what their children play, whether by reading articles or watching television programs that cover the content of the games. It can be attested that it doesn’t matter if the media portrays games unfairly, but the fact that they point out the negative and more violent or mature content of the game that parents don’t want their children exposed to that is important. Because they emphasize on this content and children generally don’t consider the ethics or what they’re learning about the game, it doesn’t matter if the media’s methods of journalism are flawed but simply the fact they expose the sort of content in the game. Overall then this argument revolves on the basis that these reports do right in showing parents the content of the game.

I can say in response to this stance that I agree entirely. Though the media does often portray video games unfairly, they still show parents (although in a biased fashion) the sort of content in the game. And it is my firm belief that parents should be the ones who decide whether or not their child plays the game.

But do parents know enough about the video games to make a judgement? They certainly don’t have much time to research. To solve this the Entertainment Software Ratings Board has placed ratings on the front of video games that designate what age level the game is suitable for, and summarizes the sort of content in the game. In addition to this, there are measures instilled in video game distributors that makes it policy not to sell video games to minors, and even possible laws that are running through the lawmaking process to make it a crime to sell these mature games to those who don’t qualify age wise to own the title, keeping minors from purchasing them themselves. I do believe that those not old enough to own the game due to their content should respect the wishes of their parents and either try to convince them through intellectual and mature persuasion to prove they are mature enough; but in the end it should be the parents’ call on this.

However, there are several problems with this consideration. Many parents nowadays do not take the time to think too much about this issue and simply buy the games for the children, not considering whether their child is mature enough. Many children also can gain access to the games from friends or get an older friend to buy the games for them. Another issue is that several people have questioned the ESRB’s definitions of what really makes a “mature” title. The definition of mature content can differ among parents, and obviously don’t have the time to read video game reviews that go in depth on the content.

These are all reasonable objections and I do agree with most of them. The solutions, however, are easy to consider. Parents who are concerned with the way the ESRB rates video games should form interest groups and attempt to analyze what they consider to be mature content and give these suggestions to the board. As far as children eventually gaining access to the mature games, the best I believe parents can do in this situation is realize this can and will happen, and explain to their children that video games, no matter how realistic they appear, are simply not real, and that in real life there are no continues or health recovery items. Parents need to teach children to enjoy the video games for what they are, entertainment peripherals that allow them to escape the real world, even if the world they are immersed in is a lot like reality. Parents should always be teachers and supporters of their offspring throughout their lives, and if they do this right they won’t have to worry about their children whether they’re playing Super Mario Brothers or Grand Theft Auto.

Review: NHL 2004

Monday, September 29th, 2003

(By Guest Author Corey Fria)
If anybody has played the ea sports NHL series for awhile, you’d notice the the rapaid improvement over the last couple of years. But this year NHL 2004 goes above and beyond the call of duty, brining you the most realistic game ever created. Whether its the fast pace game filled with hard hitting hip checks or even the fact you have contract your players in dynasty mode, the game is simply amazing.

First a major improvement is instead of a more arcade atmoposhere, You actually have the feel you’re playing hockey. You’re players are sadly no longer super human and can be knocked off the puck! :o You can ever tie opposing players up along the boards and muck for the puck! Passes aren’t allways extremely accurate which may be a problem to the average gamer, but to anybody who actually follows and/or plays, it just adds a more realistic feel. Gone are the days of a 12 to 3 blowout, that is unless you’re opponent is just plain retarded.

Second major improvement is the brand spanking new fighting system. No longer will you have to participate in a half assed bout, instead you’re supplied with what can only be decribed as pure beauty. Honestly to fully understand its dominance over the past years, you have to have played the EA NHL series for awhile now. But even if you’ve only played NHL 2003, you can notice the massive difference. All i have to say are two words…goalie fights!

And who could forget the lack of updates on the roster over the past few EA NHL games? Well now you can, these rosters are so updated it would make both Qusai and Quda roll over in there graves. Just a few minor things here and there and boom you’re ready to go.

Now if you’re an extreme hockey fan like myself, you have knowledge or have at least heard mention of the european elite leagues. Well know you get to experience european hockey action at its best. NHL 2004 comes complete with 3 European Elite Leagues, Germany, Sweeden and of course Finland. Incase you’re tired of old NHL action, switch on over to the Euro leagues and go at it!

Now I’ve sat here and basked in the glory of this heaven sent game, but I must admit there are a few downfalls. One being the directional pad is no longer used for controlling you’re player. Instead you’re forced to use the use the left joy stick, which is tough to get used to at first, but eventually you’ll get the feel. The only problem with the joystick is that limits the mobility of you’re player, but in the end, prevents any thumn injuries during those long play off series with you’re friends.

The only other problem, which truly isn’t even a problem, but can be frusturating, would be the competiviness of the other team. Making a switch frmo NHL 2003 to NHL 2004 is quite a jump. NO longer can you just hop right in a dominate the other team, its gonna take some time to create good scoring oppurtunities and fighting for the puck if you really wanna take home that win.

Like I stated earlier, making a change from NHL 2003 to NHL 2004 is quite a jump, but its definatly a jump worth taking. NHL 2004 is truly the greatest Hockey if not sports game ever made.